Rust PopulationField survey · Rust servers
Observing 65,587 players 11,740 servers 3,350 with someone on 201 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,002EUfirst seen 13 Sep 2026

[ESP/Ñ] DEV

Offline EU 89.222.104.137:22637 checked 45d ago

biweekly wipes vanillamoddedcarbonpve

Measurements

Players now
1/ 40
= 1 player
2% full
7-day average
0
peak –
Rank
#14,002
#2390 in EU
Last wipe
46d ago
biweekly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

6d 19h
Thu 5 Nov, 19:00 UTC
FW
9d 19h
Sun 8 Nov, 19:48 UTC
23d 19h
Sun 22 Nov, 19:48 UTC
34d 19h
Thu 3 Dec, 19:00 UTC
FW
37d 19h
Sun 6 Dec, 19:48 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 13 Sep, 19:48 UTC46d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [ESP/Ñ] DEV rank against other Rust servers?

Seven-day player hours put [ESP/Ñ] DEV at #14,002, or #2,390 in Europe, inside the top – of all ranked servers.

How busy is [ESP/Ñ] DEV?

At this count [ESP/Ñ] DEV is offline, with its last sighting 45 days 7 hours ago.

Tags

What do the server tags on [ESP/Ñ] DEV mean?

What the game's server browser reads from [ESP/Ñ] DEV is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server has 40 slots; ts12 (Group limit): The team limit is 12; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [ESP/Ñ] DEV?

On Rust Population, [ESP/Ñ] DEV is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Wipe schedule

What does wipe day look like on [ESP/Ñ] DEV?

The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe the crowd peaked.

What is the wipe schedule on [ESP/Ñ] DEV?

The prediction follows its tag, since too few of [ESP/Ñ] DEV's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 46 days 4 hours ago. The tags carry an every-two-weeks wipe schedule.

Map and rules

What are the rules and settings on [ESP/Ñ] DEV?

Nothing in [ESP/Ñ] DEV's name says how gather works. Up to 12 players can team together. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [ESP/Ñ] DEV run?

On Linux, [ESP/Ñ] DEV runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.

Is [ESP/Ñ] DEV online, and how reliable is it?

Offline at the moment, [ESP/Ñ] DEV was last seen 45 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is [ESP/Ñ] DEV located?

With its EU tag, [ESP/Ñ] DEV places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 89.222.104.137:22637.

How to join

How do I join [ESP/Ñ] DEV?

Open the console with F1 in Rust and enter client.connect 89.222.104.137:22637. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^z,^y,^b,^v,EU,^p,gmvanilla,cs163794,ts12

Game

gmvanilla
Game mode Survival in vanilla form.
mp40
Max players The server has 40 slots.
ts12
Group limit The team limit is 12.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build This server runs game build 163794.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.