[ESP/Ñ] DEV
Offline EU 89.222.104.137:22637 checked 45d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 19:48 UTC46d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [ESP/Ñ] DEV rank against other Rust servers?
Seven-day player hours put [ESP/Ñ] DEV at #14,002, or #2,390 in Europe, inside the top – of all ranked servers.
How busy is [ESP/Ñ] DEV?
At this count [ESP/Ñ] DEV is offline, with its last sighting 45 days 7 hours ago.
Tags
What do the server tags on [ESP/Ñ] DEV mean?
What the game's server browser reads from [ESP/Ñ] DEV is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): The server has 40 slots; ts12 (Group limit): The team limit is 12; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): Other players are not a threat; the danger comes from the world; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [ESP/Ñ] DEV?
On Rust Population, [ESP/Ñ] DEV is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe schedule
What does wipe day look like on [ESP/Ñ] DEV?
The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [ESP/Ñ] DEV?
The prediction follows its tag, since too few of [ESP/Ñ] DEV's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 46 days 4 hours ago. The tags carry an every-two-weeks wipe schedule.
Map and rules
What are the rules and settings on [ESP/Ñ] DEV?
Nothing in [ESP/Ñ] DEV's name says how gather works. Up to 12 players can team together. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [ESP/Ñ] DEV run?
On Linux, [ESP/Ñ] DEV runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.
Is [ESP/Ñ] DEV online, and how reliable is it?
Offline at the moment, [ESP/Ñ] DEV was last seen 45 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [ESP/Ñ] DEV located?
With its EU tag, [ESP/Ñ] DEV places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 89.222.104.137:22637.
How to join
How do I join [ESP/Ñ] DEV?
Open the console with F1 in Rust and enter client.connect 89.222.104.137:22637. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.