[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:36 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 22:04 UTC4d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Mon 12 Oct, 15:04 UTC17d ago | 1 | halved by day 2 | 12.3 days | 0 |
| Thu 1 Oct, 19:09 UTC FW27d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC30d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC43d ago | 1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [ESP/Ñ] DEV rank against other Rust servers?
Seven-day player hours put [ESP/Ñ] DEV at #8,450, or #2,120 in Europe, inside the top 38% of all ranked servers.
How busy is [ESP/Ñ] DEV?
The count reads 0 players on [ESP/Ñ] DEV, which has 40 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 20:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on [ESP/Ñ] DEV mean?
These are the tags [ESP/Ñ] DEV publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts12 (Group limit): The team limit is 12; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [ESP/Ñ] DEV?
These Rust Population lists include [ESP/Ñ] DEV: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What does wipe day look like on [ESP/Ñ] DEV?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 20% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.
What is the wipe schedule on [ESP/Ñ] DEV?
The prediction follows its tag, since too few of [ESP/Ñ] DEV's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 25 hours ago. The tags carry an every-two-weeks wipe schedule.
Settings
Which map does [ESP/Ñ] DEV run?
[ESP/Ñ] DEV uses a map the game generates, procedural, at size 3,500 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Bots y eventos en todo el mapa.
What are the rules and settings on [ESP/Ñ] DEV?
No gather rate appears in the name of [ESP/Ñ] DEV. Up to 12 players can team together. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [ESP/Ñ] DEV run?
On Linux, [ESP/Ñ] DEV runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does [ESP/Ñ] DEV run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 22. The entity count reached 71,396: buildings, deployables and all other objects. Up to 4,021 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [ESP/Ñ] DEV online, and how reliable is it?
You will find [ESP/Ñ] DEV online now. About 12 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 15 September 2026, Rust Population saw it for the first time.
Where is [ESP/Ñ] DEV located?
With its EU tag, [ESP/Ñ] DEV places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 89.222.104.137:22619.
Getting in
How do I join [ESP/Ñ] DEV?
Either enter client.connect 89.222.104.137:22619 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.