Kitty Slayer's Lair
Online NA 89.28.237.40:28005 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:13 UTC25d ago | 3 | – | running | 0 |
| Thu 1 Oct, 19:09 UTC FW26d ago | 3 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Kitty Slayer's Lair rank against other Rust servers?
On player hours over the last seven days Kitty Slayer's Lair is #7,074, #1,092 in North America, placing it in the top 32% of ranked servers.
How busy is Kitty Slayer's Lair?
Of its 50 slots, Kitty Slayer's Lair is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on Kitty Slayer's Lair mean?
These are the tags Kitty Slayer's Lair publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Kitty Slayer's Lair?
On Rust Population, Kitty Slayer's Lair is filed under these lists: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on Kitty Slayer's Lair?
The busiest point of its recent wipes averaged 3 players. 38 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Kitty Slayer's Lair?
Once a month Kitty Slayer's Lair wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 25 days 23 hours ago. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Kitty Slayer's Lair run?
Kitty Slayer's Lair uses a map the game generates, procedural, at size 4,000 with seed 1829117656. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Kitty Slayer's Lair?
The name tells you nothing about gather rates: Kitty Slayer's Lair states none. No limit is set beyond the standard 8 players per group. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Kitty Slayer's Lair run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Kitty Slayer's Lair. Your game needs the same protocol to join; Steam takes care of updating it.
Does Kitty Slayer's Lair run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. The entity count reached 110,382: buildings, deployables and all other objects. Up to 3,814 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Kitty Slayer's Lair online, and how reliable is it?
Kitty Slayer's Lair is up and running at the moment. The uptime it reports suggests a restart roughly 4 minutes ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Kitty Slayer's Lair located?
The NA tag is how Kitty Slayer's Lair places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 89.28.237.40:28005.
How to join
How do I join Kitty Slayer's Lair?
To connect directly, open Rust's console with F1 and type client.connect 89.28.237.40:28005; or press Launch Rust on this page and Steam opens Rust and joins for you.