Coconut Cove Pve
Online 89.34.97.220:28080 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:47 UTC4d ago | 3 | – | running | 0 |
| Fri 23 Oct, 17:42 UTC5d ago | 3 | – | 0.9 days | 1 |
| Thu 22 Oct, 20:24 UTC6d ago | 2 | – | 0.9 days | 0 |
| Wed 14 Oct, 19:30 UTC14d ago | 2 | held half | 8 days | 0 |
| Tue 13 Oct, 19:41 UTC15d ago | 2 | – | 1 days | 1 |
| Sun 4 Oct, 17:08 UTC24d ago | 2 | held half | 9.1 days | 1 |
| Thu 1 Oct, 21:36 UTC FW27d ago | 2 | held half | 2.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Coconut Cove Pve rank against other Rust servers?
The last seven days of player hours place Coconut Cove Pve at #4,140, within the top 19% of all ranked servers.
How busy is Coconut Cove Pve?
Coconut Cove Pve holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. The busiest hour in the last 48 was 23:00 UTC, when an average of 2 players were on.
Tags
What do the server tags on Coconut Cove Pve mean?
What the game's server browser reads from Coconut Cove Pve is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Coconut Cove Pve?
Coconut Cove Pve appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on Coconut Cove Pve?
Averaged over recent wipes, 3 players were counted at the busiest point. 24 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Coconut Cove Pve?
No next wipe can be predicted for Coconut Cove Pve, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 8 hours ago the current world was made.
Settings
Which map does Coconut Cove Pve run?
The map on Coconut Cove Pve is procedural, made by the game at size 4,500 from seed 481981. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Coconut Cove Pve?
The name tells you nothing about gather rates: Coconut Cove Pve states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Coconut Cove Pve run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Coconut Cove Pve. Your game needs the same protocol to join; Steam takes care of updating it.
Does Coconut Cove Pve run smoothly?
It ran at 89 server fps on average over the last 48 hours, and never went below 9. Up to 153,673 entities were present, counting buildings, deployables and everything else. Up to 5,245 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Coconut Cove Pve online, and how reliable is it?
Coconut Cove Pve is up and running at the moment. The uptime it reports suggests a restart roughly 18 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 26 September 2026, Rust Population saw it for the first time.
Where is Coconut Cove Pve located?
Nothing published by Coconut Cove Pve states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 89.34.97.220:28080.
Getting in
How do I join Coconut Cove Pve?
Either enter client.connect 89.34.97.220:28080 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.