Savage Sands
Online 89.43.208.247:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC15d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC16d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW28d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Savage Sands rank against other Rust servers?
Over the past week it ranks #7,010 for player hours, which puts Savage Sands in the top 31% of all ranked servers.
How busy is Savage Sands?
The count reads 0 players on Savage Sands, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 22:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on Savage Sands mean?
The game's server browser reads the tags Savage Sands publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Savage Sands?
These Rust Population lists include Savage Sands: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Savage Sands?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on Savage Sands?
Irregular times are when Savage Sands wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 15 days 1 hours ago.
Map and rules
Which map does Savage Sands run?
Savage Sands uses a map the game generates, procedural, at size 5,000 with seed 1411653045. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Savage Sands?
The name tells you nothing about gather rates: Savage Sands states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Savage Sands run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Savage Sands. Steam updates your game automatically, but you need the same protocol to join.
Does Savage Sands run smoothly?
The last 48 hours saw an average of 125 server fps, with 113 as the lowest. Up to 155,456 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,639 MB. What players experience as lag comes from low fps and a rising entity count.
Is Savage Sands online, and how reliable is it?
You will find Savage Sands online now. About 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 147 of 168 hours were online, or 88%. The first sighting by Rust Population was on 13 September 2026.
Where is Savage Sands located?
Nothing published by Savage Sands states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 89.43.208.247:28015.
How to join
How do I join Savage Sands?
Either enter client.connect 89.43.208.247:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.