Rust PopulationField survey · Rust servers
Observing 67,203 players 11,751 servers 3,396 with someone on 207 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,010habitat unknownfirst seen 13 Sep 2026

Savage Sands

Online 89.43.208.247:28015 checked 9m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#7,010
top 31%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75100:0022:0000:0019:0021:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020000:0022:0000:0019:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:32 UTC15d ago 1 – running 0
Tue 13 Oct, 18:08 UTC16d ago 1 – 1.2 days 0
Thu 1 Oct, 18:09 UTC FW28d ago 2 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Savage Sands rank against other Rust servers?

Over the past week it ranks #7,010 for player hours, which puts Savage Sands in the top 31% of all ranked servers.

How busy is Savage Sands?

The count reads 0 players on Savage Sands, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 22:00 UTC, when an average of 0 players were on.

Tags

What do the server tags on Savage Sands mean?

The game's server browser reads the tags Savage Sands publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Savage Sands?

These Rust Population lists include Savage Sands: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Savage Sands?

Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on Savage Sands?

Irregular times are when Savage Sands wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 15 days 1 hours ago.

Map and rules

Which map does Savage Sands run?

Savage Sands uses a map the game generates, procedural, at size 5,000 with seed 1411653045. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Savage Sands?

The name tells you nothing about gather rates: Savage Sands states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Savage Sands run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Savage Sands. Steam updates your game automatically, but you need the same protocol to join.

Does Savage Sands run smoothly?

The last 48 hours saw an average of 125 server fps, with 113 as the lowest. Up to 155,456 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,639 MB. What players experience as lag comes from low fps and a rising entity count.

Is Savage Sands online, and how reliable is it?

You will find Savage Sands online now. About 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 147 of 168 hours were online, or 88%. The first sighting by Rust Population was on 13 September 2026.

Where is Savage Sands located?

Nothing published by Savage Sands states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 89.43.208.247:28015.

How to join

How do I join Savage Sands?

Either enter client.connect 89.43.208.247:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players You can join up to 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.