WuyZar DevServer - Custom
Offline 89.92.195.164:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 16:08 UTC22d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does WuyZar DevServer - Custom rank against other Rust servers?
By player hours over the last seven days, WuyZar DevServer - Custom places at #13,792, within the top 62% of ranked servers.
How busy is WuyZar DevServer - Custom?
WuyZar DevServer - Custom is offline at this count; we last saw it 22 days 1 hours ago.
Tags
What do the server tags on WuyZar DevServer - Custom mean?
What the game's server browser reads from WuyZar DevServer - Custom is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include WuyZar DevServer - Custom?
WuyZar DevServer - Custom appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on WuyZar DevServer - Custom?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on WuyZar DevServer - Custom?
Too few wipes are on record for WuyZar DevServer - Custom to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 22 days 1 hours ago.
Settings
What are the rules and settings on WuyZar DevServer - Custom?
Nothing in WuyZar DevServer - Custom's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does WuyZar DevServer - Custom run?
The setup is Rust network protocol 2634 and build 166652 on Windows for WuyZar DevServer - Custom. The protocol must match for you to join, and Steam updates it for you.
Is WuyZar DevServer - Custom online, and how reliable is it?
Offline at the moment, WuyZar DevServer - Custom was last seen 22 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 21 September 2026.
Where is WuyZar DevServer - Custom located?
A region is not published by WuyZar DevServer - Custom. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 89.92.195.164:28015.
Getting in
How do I join WuyZar DevServer - Custom?
Open the console with F1 in Rust and enter client.connect 89.92.195.164:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.