Rust PopulationField survey · Rust servers
Observing 62,312 players 11,738 servers 3,391 with someone on 192 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,494habitat unknownfirst seen 23 Oct 2026

Rust Dev Local

Offline 89.92.228.8:28015 checked 18h ago

moddedoxide

Measurements

Players now
1/ 5
= 1 player
20% full
7-day average
1
peak 1
Rank
#5,494
top 25%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75114:0016:0018:0021:0023:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Dev Local rank against other Rust servers?

By player hours over the last seven days, Rust Dev Local places at #5,494, within the top 25% of ranked servers.

How busy is Rust Dev Local?

At this count Rust Dev Local is offline, with its last sighting 18 hours ago. Seven days of counting give an average of 1 players and a peak of 1. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on Rust Dev Local mean?

These are the tags Rust Dev Local publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rust Dev Local?

Rust Dev Local appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What is the wipe schedule on Rust Dev Local?

Too few wipes are on record for Rust Dev Local to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 21 hours ago the current world was made.

Map and rules

Which map does Rust Dev Local run?

The map on Rust Dev Local is procedural, made by the game.

What are the rules and settings on Rust Dev Local?

The name tells you nothing about gather rates: Rust Dev Local states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Rust Dev Local run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Rust Dev Local. Your game needs the same protocol to join; Steam takes care of updating it.

Is Rust Dev Local online, and how reliable is it?

Currently offline, Rust Dev Local was last seen 18 hours ago. Over the last 5 full days, 28 of 120 hours were online, or 23%. On 23 October 2026, Rust Population saw it for the first time.

Where is Rust Dev Local located?

No region is published by Rust Dev Local. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 89.92.228.8:28015.

How to join

How do I join Rust Dev Local?

Either enter client.connect 89.92.228.8:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.