[DEV] Server
Offline 89.93.3.136:12015 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [DEV] Server rank against other Rust servers?
The last seven days of player hours place [DEV] Server at #8,009, within the top 36% of all ranked servers.
How busy is [DEV] Server?
We have no live count for [DEV] Server right now. It was last seen 1 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2. Look at the last 48 hours and 18:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on [DEV] Server mean?
The game's server browser reads the tags [DEV] Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [DEV] Server?
These Rust Population lists include [DEV] Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on [DEV] Server?
Too few wipes are on record for [DEV] Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 29 hours ago.
Map and rules
Which map does [DEV] Server run?
[DEV] Server uses a map the game generates, procedural, at size 3,500 with seed 799696644. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [DEV] Server?
Nothing in [DEV] Server's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [DEV] Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [DEV] Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does [DEV] Server run smoothly?
It ran at 159 server fps on average over the last 48 hours, and never went below 117. Up to 66,413 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,267 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [DEV] Server online, and how reliable is it?
Offline at the moment, [DEV] Server was last seen 1 hours ago. The uptime it reports suggests a restart roughly 2 hours ago. The last 1 full day gave 38% uptime, with 9 of 24 hours recorded as up. On 25 October 2026, Rust Population saw it for the first time.
Where is [DEV] Server located?
A region is not published by [DEV] Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 89.93.3.136:12015.
Getting in
How do I join [DEV] Server?
To connect directly, open Rust's console with F1 and type client.connect 89.93.3.136:12015; or press Launch Rust on this page and Steam opens Rust and joins for you.