Rust PopulationField survey · Rust servers
Observing 85,654 players 11,869 servers 3,976 with someone on 168 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,920habitat unknownfirst seen 13 Sep 2026

[DEV] Server

Offline 89.93.3.136:12015 checked 2d ago

moddedcarbon

Measurements

Players now
0/ 2
0% full
7-day average
0
peak 2
Rank
#7,920
top 36%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 19:49 UTC8d ago 0 – running 0
Sat 17 Oct, 08:31 UTC10d ago 1 held half 2.5 days 0
Sun 4 Oct, 14:00 UTC23d ago 1 halved by day 1 12.8 days 0
Sat 3 Oct, 22:21 UTC23d ago 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC24d ago 1 – 1 days 0
Sun 27 Sep, 18:55 UTC30d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC32d ago 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC34d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [DEV] Server rank against other Rust servers?

The last seven days of player hours place [DEV] Server at #7,920, within the top 36% of all ranked servers.

How busy is [DEV] Server?

We have no live count for [DEV] Server right now. It was last seen 2 days 1 hours ago. We counted an average of 0 players in the past week, with 2 at the busiest.

Lists and tags

What do the server tags on [DEV] Server mean?

These are the tags [DEV] Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [DEV] Server?

[DEV] Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on [DEV] Server?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 33% of its recent wipes. By day 2.5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on [DEV] Server?

Irregular times are when [DEV] Server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 8 days ago the current world was made.

Map and rules

Which map does [DEV] Server run?

A procedural map, generated by the game, is in use on [DEV] Server.

What are the rules and settings on [DEV] Server?

No gather rate appears in the name of [DEV] Server. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does [DEV] Server run?

Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server uses. The protocol must match for you to join, and Steam updates it for you.

Is [DEV] Server online, and how reliable is it?

We last saw [DEV] Server 2 days 1 hours ago, and it is offline now. Over the last 7 full days, 40 of 168 hours were online, or 24%. It was first seen by Rust Population on 13 September 2026.

Where is [DEV] Server located?

A region is not published by [DEV] Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 89.93.3.136:12015 is where it lives.

Getting in

How do I join [DEV] Server?

Open the console with F1 in Rust and enter client.connect 89.93.3.136:12015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players You can join up to 2 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.