Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 32d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Test Server (No EAC / Tiny Map / Frozen AI) rank against other Rust servers?
The last seven days of player hours place Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, within the top 61% of all ranked servers.
How busy is Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) is offline at this count; we last saw it 32 days 4 hours ago.
Lists and tags
What do the server tags on Local Test Server (No EAC / Tiny Map / Frozen AI) mean?
The game's server browser reads the tags Local Test Server (No EAC / Tiny Map / Frozen AI) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Its rhythm cannot be told yet: too few of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 33 days 5 hours ago the current world was made.
Map and rules
Which map does Local Test Server (No EAC / Tiny Map / Frozen AI) run?
The map on Local Test Server (No EAC / Tiny Map / Frozen AI) is procedural, made by the game.
What are the rules and settings on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Nothing in Local Test Server (No EAC / Tiny Map / Frozen AI)'s name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Local Test Server (No EAC / Tiny Map / Frozen AI) run?
On Windows, Local Test Server (No EAC / Tiny Map / Frozen AI) runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Test Server (No EAC / Tiny Map / Frozen AI) online, and how reliable is it?
Currently offline, Local Test Server (No EAC / Tiny Map / Frozen AI) was last seen 32 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 24 September 2026.
Where is Local Test Server (No EAC / Tiny Map / Frozen AI) located?
Nothing published by Local Test Server (No EAC / Tiny Map / Frozen AI) states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 90.185.0.204:28015.
Getting in
How do I join Local Test Server (No EAC / Tiny Map / Frozen AI)?
To connect directly, open Rust's console with F1 and type client.connect 90.185.0.204:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.