NoOne Dev Server
Offline 90.232.169.237:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does NoOne Dev Server rank against other Rust servers?
Over the past week it ranks #12,441 for player hours, which puts NoOne Dev Server in the top 56% of all ranked servers.
How busy is NoOne Dev Server?
We have no live count for NoOne Dev Server right now. It was last seen 6 days 16 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on NoOne Dev Server mean?
These are the tags NoOne Dev Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include NoOne Dev Server?
These Rust Population lists include NoOne Dev Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on NoOne Dev Server?
The record holds too few of NoOne Dev Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 5 hours ago the current world was made.
Settings
Which map does NoOne Dev Server run?
A procedural map, generated by the game, is in use on NoOne Dev Server.
What are the rules and settings on NoOne Dev Server?
No gather rate appears in the name of NoOne Dev Server. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does NoOne Dev Server run?
Rust network protocol 2634 and build 167781 on Windows is what NoOne Dev Server uses. The protocol must match for you to join, and Steam updates it for you.
Is NoOne Dev Server online, and how reliable is it?
Currently offline, NoOne Dev Server was last seen 6 days 16 hours ago. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. On 21 October 2026, Rust Population saw it for the first time.
Where is NoOne Dev Server located?
A region is not published by NoOne Dev Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 90.232.169.237:28015.
How to join
How do I join NoOne Dev Server?
To connect directly, open Rust's console with F1 and type client.connect 90.232.169.237:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.