Rust PopulationField survey · Rust servers
Observing 51,773 players 11,668 servers 3,164 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,283habitat unknownfirst seen 9 Oct 2026

RustSkinLab Content Studio

Offline 90.254.148.131:28025 checked 16d ago

moddedoxide

Measurements

Players now
1/ 2
= 1 player
50% full
7-day average
0
peak –
Rank
#13,283
top 61%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct15 Oct17 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustSkinLab Content Studio rank against other Rust servers?

Over the past week it ranks #13,283 for player hours, which puts RustSkinLab Content Studio in the top 61% of all ranked servers.

How busy is RustSkinLab Content Studio?

RustSkinLab Content Studio is offline at this count; we last saw it 16 days 11 hours ago.

Lists and tags

What do the server tags on RustSkinLab Content Studio mean?

What the game's server browser reads from RustSkinLab Content Studio is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RustSkinLab Content Studio?

RustSkinLab Content Studio appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on RustSkinLab Content Studio?

Its rhythm cannot be told yet: too few of RustSkinLab Content Studio's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 10 hours ago, that is how long the current world has stood.

Map and rules

Which map does RustSkinLab Content Studio run?

The map on RustSkinLab Content Studio is procedural, made by the game.

What are the rules and settings on RustSkinLab Content Studio?

Nothing in RustSkinLab Content Studio's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does RustSkinLab Content Studio run?

The setup is Rust network protocol 2634 and build 166494 on Windows for RustSkinLab Content Studio. Your game needs the same protocol to join; Steam takes care of updating it.

Is RustSkinLab Content Studio online, and how reliable is it?

We last saw RustSkinLab Content Studio 16 days 11 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 9 October 2026.

Where is RustSkinLab Content Studio located?

A region is not published by RustSkinLab Content Studio. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 90.254.148.131:28025.

Getting in

How do I join RustSkinLab Content Studio?

Either enter client.connect 90.254.148.131:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The server has 2 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs166494
Build This server runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.