RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustSkinLab Content Studio rank against other Rust servers?
Over the past week it ranks #13,283 for player hours, which puts RustSkinLab Content Studio in the top 61% of all ranked servers.
How busy is RustSkinLab Content Studio?
RustSkinLab Content Studio is offline at this count; we last saw it 16 days 11 hours ago.
Lists and tags
What do the server tags on RustSkinLab Content Studio mean?
What the game's server browser reads from RustSkinLab Content Studio is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustSkinLab Content Studio?
RustSkinLab Content Studio appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on RustSkinLab Content Studio?
Its rhythm cannot be told yet: too few of RustSkinLab Content Studio's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustSkinLab Content Studio run?
The map on RustSkinLab Content Studio is procedural, made by the game.
What are the rules and settings on RustSkinLab Content Studio?
Nothing in RustSkinLab Content Studio's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustSkinLab Content Studio run?
The setup is Rust network protocol 2634 and build 166494 on Windows for RustSkinLab Content Studio. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustSkinLab Content Studio online, and how reliable is it?
We last saw RustSkinLab Content Studio 16 days 11 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 9 October 2026.
Where is RustSkinLab Content Studio located?
A region is not published by RustSkinLab Content Studio. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 90.254.148.131:28025.
Getting in
How do I join RustSkinLab Content Studio?
Either enter client.connect 90.254.148.131:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.