RustOfWar#2 Test
Offline 91.122.255.48:22015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:29 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustOfWar#2 Test rank against other Rust servers?
By player hours over the last seven days, RustOfWar#2 Test places at #16,006, within the top 70% of ranked servers.
How busy is RustOfWar#2 Test?
At this count RustOfWar#2 Test is offline, with its last sighting 24 days 8 hours ago.
Tags
What do the server tags on RustOfWar#2 Test mean?
The game's server browser reads the tags RustOfWar#2 Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RustOfWar#2 Test?
On Rust Population, RustOfWar#2 Test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on RustOfWar#2 Test?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustOfWar#2 Test?
The record holds too few of RustOfWar#2 Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 8 hours ago.
Map and rules
What are the rules and settings on RustOfWar#2 Test?
The name tells you nothing about gather rates: RustOfWar#2 Test states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustOfWar#2 Test run?
Rust network protocol 2634 and build 166652 on Windows is what RustOfWar#2 Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustOfWar#2 Test online, and how reliable is it?
Offline at the moment, RustOfWar#2 Test was last seen 24 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 2 October 2026.
Where is RustOfWar#2 Test located?
A region is not published by RustOfWar#2 Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 91.122.255.48:22015.
Getting in
How do I join RustOfWar#2 Test?
To connect directly, open Rust's console with F1 and type client.connect 91.122.255.48:22015; or press Launch Rust on this page and Steam opens Rust and joins for you.