MyTestServer
Offline 91.152.86.210:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 10:28 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MyTestServer rank against other Rust servers?
By player hours over the last seven days, MyTestServer places at #8,498, within the top 38% of ranked servers.
How busy is MyTestServer?
MyTestServer is offline at this count; we last saw it 5 days 2 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on MyTestServer mean?
What the game's server browser reads from MyTestServer is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MyTestServer?
MyTestServer appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on MyTestServer?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on MyTestServer?
The record holds too few of MyTestServer's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 9 hours ago, that is how long the current world has stood.
Settings
Which map does MyTestServer run?
A procedural map, generated by the game, is in use on MyTestServer.
What are the rules and settings on MyTestServer?
No gather rate appears in the name of MyTestServer. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does MyTestServer run?
The setup is Rust network protocol 2634 and build 167781 on Windows for MyTestServer. The protocol must match for you to join, and Steam updates it for you.
Is MyTestServer online, and how reliable is it?
Currently offline, MyTestServer was last seen 5 days 2 hours ago. Over the last 7 full days, 9 of 168 hours were online, or 5%. It was first seen by Rust Population on 19 October 2026.
Where is MyTestServer located?
A region is not published by MyTestServer. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.152.86.210:28015.
Getting in
How do I join MyTestServer?
To connect directly, open Rust's console with F1 and type client.connect 91.152.86.210:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.