Rust PopulationField survey · Rust servers
Observing 31,131 players 11,626 servers 2,740 with someone on 70 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,978habitat unknownfirst seen 16 Sep 2026

FRONTIER

Offline 91.179.64.204:28015 checked 5h ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 1
Rank
#7,978
top 36%
Last wipe
18h ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75110:0012:0015:0017:0021:0023:00Wiped Wed 28 Oct, 10:32 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
025507510010:0012:0015:0017:0021:0023:00Wiped Wed 28 Oct, 10:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

39.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:32 UTC18h ago – – running 0
Sat 19 Sep, 08:52 UTC39d ago 1 – 39.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does FRONTIER rank against other Rust servers?

The last seven days of player hours place FRONTIER at #7,978, within the top 36% of all ranked servers.

How busy is FRONTIER?

At this count FRONTIER is offline, with its last sighting 5 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 11:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on FRONTIER mean?

These are the tags FRONTIER publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include FRONTIER?

FRONTIER appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on FRONTIER?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.

What is the wipe schedule on FRONTIER?

The record holds too few of FRONTIER's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 18 hours ago, that is how long the current world has stood.

Settings

Which map does FRONTIER run?

The map on FRONTIER is procedural, made by the game at size 5,000 from seed 944313. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on FRONTIER?

No gather rate appears in the name of FRONTIER. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does FRONTIER run?

Rust network protocol 2635 and build 168909 on Windows is what FRONTIER uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does FRONTIER run smoothly?

In the last 48 hours, it averaged 68 server fps, with a low of 48. The entity count reached 317,931: buildings, deployables and all other objects. Memory use peaked at 3,922 MB. What players experience as lag comes from low fps and a rising entity count.

Is FRONTIER online, and how reliable is it?

We last saw FRONTIER 5 hours ago, and it is offline now. The uptime it reports suggests a restart roughly 12 minutes ago. Over the last 7 full days, 13 of 168 hours were online, or 8%. On 16 September 2026, Rust Population saw it for the first time.

Where is FRONTIER located?

A region is not published by FRONTIER. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 91.179.64.204:28015.

Getting in

How do I join FRONTIER?

Open the console with F1 in Rust and enter client.connect 91.179.64.204:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.