Eto_Samoe
Online 91.210.106.167:28015 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 13:49 UTC11d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Eto_Samoe rank against other Rust servers?
Over the past week it ranks #6,696 for player hours, which puts Eto_Samoe in the top 30% of all ranked servers.
How busy is Eto_Samoe?
Of its 10 slots, Eto_Samoe is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 20:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Eto_Samoe mean?
The game's server browser reads the tags Eto_Samoe publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Eto_Samoe?
Eto_Samoe appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Eto_Samoe?
Averaged over recent wipes, 3 players were counted at the busiest point. Peak came 6 hours into the latest wipe.
What is the wipe schedule on Eto_Samoe?
The record holds too few of Eto_Samoe's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 11 days 4 hours ago.
Map and rules
Which map does Eto_Samoe run?
A procedural map of size 4,250 from seed 1337, generated by the game, is in use on Eto_Samoe. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on Eto_Samoe?
The name tells you nothing about gather rates: Eto_Samoe states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Eto_Samoe run?
On Linux, Eto_Samoe runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does Eto_Samoe run smoothly?
The last 48 hours saw an average of 58 server fps, with 17 as the lowest. Up to 121,077 entities were present, counting buildings, deployables and everything else. Up to 5,253 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Eto_Samoe online, and how reliable is it?
You will find Eto_Samoe online now. About 3 days 15 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is Eto_Samoe located?
A region is not published by Eto_Samoe. Rust Population does not look up where the machine stands; it shows where the server says it is. 91.210.106.167:28015 is where it lives.
Getting in
How do I join Eto_Samoe?
Either enter client.connect 91.210.106.167:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.