Oxide Studio · Development
Offline 91.223.199.62:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Oxide Studio · Development rank against other Rust servers?
By player hours over the last seven days, Oxide Studio · Development places at #13,025, within the top 59% of ranked servers.
How busy is Oxide Studio · Development?
Oxide Studio · Development is offline at this count; we last saw it 9 days 3 hours ago.
Tags
What do the server tags on Oxide Studio · Development mean?
The game's server browser reads the tags Oxide Studio · Development publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Oxide Studio · Development?
These Rust Population lists include Oxide Studio · Development: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on Oxide Studio · Development?
The record holds too few of Oxide Studio · Development's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 9 days 4 hours ago.
Settings
Which map does Oxide Studio · Development run?
A procedural map, generated by the game, is in use on Oxide Studio · Development.
What are the rules and settings on Oxide Studio · Development?
The name tells you nothing about gather rates: Oxide Studio · Development states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Oxide Studio · Development run?
Rust network protocol 2634 and build 167781 on Windows is what Oxide Studio · Development uses. Steam updates your game automatically, but you need the same protocol to join.
Is Oxide Studio · Development online, and how reliable is it?
Offline at the moment, Oxide Studio · Development was last seen 9 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.
Where is Oxide Studio · Development located?
Nothing published by Oxide Studio · Development states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 91.223.199.62:28015.
Getting in
How do I join Oxide Studio · Development?
To connect directly, open Rust's console with F1 and type client.connect 91.223.199.62:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.