Rust PopulationField survey · Rust servers
Observing 96,135 players 11,884 servers 4,080 with someone on 163 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,011us5first seen 19 Sep 2026

OFFSHORE 2X | Weekly | Under Development

Offline NA · us5 91.229.114.210:28015 checked 9d ago

2x weekly wipes moddedcarbon

Measurements

Players now
1/ 100
= 1 player
1% full
7-day average
0
peak –
Rank
#13,011
top 59% · #1439 in NA
Last wipe
22d ago
weekly schedule
Next wipe
5d 2h
Sun 1 Nov, 21:16 UTC
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 59% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 21:16 UTC, in 5d 2h. Its weekly schedule tag · low confidence

14.2 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

5d 2h
Sun 1 Nov, 21:16 UTC
9d 0h
Thu 5 Nov, 19:00 UTC
FW
12d 2h
Sun 8 Nov, 21:16 UTC
19d 2h
Sun 15 Nov, 21:16 UTC
26d 2h
Sun 22 Nov, 21:16 UTC
33d 2h
Sun 29 Nov, 21:16 UTC
37d 0h
Thu 3 Dec, 19:00 UTC
FW
40d 2h
Sun 6 Dec, 21:16 UTC

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:16 UTC22d ago 1 – running 0
Sun 20 Sep, 16:10 UTC37d ago 1 halved by day 1 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does OFFSHORE 2X | Weekly | Under Development rank against other Rust servers?

OFFSHORE 2X | Weekly | Under Development ranks #13,011 on seven-day player hours, #1,439 in North America, and sits in the top 59% of all ranked servers.

How busy is OFFSHORE 2X | Weekly | Under Development?

At this count OFFSHORE 2X | Weekly | Under Development is offline, with its last sighting 9 days 22 hours ago.

Lists and tags

What do the server tags on OFFSHORE 2X | Weekly | Under Development mean?

The game's server browser reads the tags OFFSHORE 2X | Weekly | Under Development publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $rus5 (Region code): Region code: us5; ^w (Weekly): A weekly wipe takes place; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include OFFSHORE 2X | Weekly | Under Development?

OFFSHORE 2X | Weekly | Under Development appears among the Rust Population lists that follow: 2x Rust servers: the live count, Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x and it will show up.

Wipe schedule

What does wipe day look like on OFFSHORE 2X | Weekly | Under Development?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on OFFSHORE 2X | Weekly | Under Development?

Its tag sets the prediction: too few of OFFSHORE 2X | Weekly | Under Development's wipes are on record to confirm the schedule. On Sunday 1 November at 21:16 UTC its next wipe is due. The world it runs now dates from 22 days 21 hours ago. The tags state a weekly wipe schedule.

Settings

Which map does OFFSHORE 2X | Weekly | Under Development run?

OFFSHORE 2X | Weekly | Under Development uses a map the game generates, procedural, at size 3,000 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.

What are the rules and settings on OFFSHORE 2X | Weekly | Under Development?

You gather at 2x on OFFSHORE 2X | Weekly | Under Development, to judge by the name. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does OFFSHORE 2X | Weekly | Under Development run?

Rust network protocol 2634 and build 167781 on Linux is what OFFSHORE 2X | Weekly | Under Development uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is OFFSHORE 2X | Weekly | Under Development online, and how reliable is it?

We last saw OFFSHORE 2X | Weekly | Under Development 9 days 22 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 September 2026, Rust Population saw it for the first time.

Where is OFFSHORE 2X | Weekly | Under Development located?

Under its NA tag, OFFSHORE 2X | Weekly | Under Development lists itself in North America; the region code it gives is us5. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 91.229.114.210:28015 is where it lives.

How to join

How do I join OFFSHORE 2X | Weekly | Under Development?

To connect directly, open Rust's console with F1 and type client.connect 91.229.114.210:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/offshorenetwork.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^z,^y,^w,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$rus5
Region code Region code: us5.

Wipe schedule

^w
Weekly A weekly wipe takes place.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.