Rust PopulationField survey · Rust servers
Observing 48,252 players 11,633 servers 3,188 with someone on 102 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,179us5first seen 13 Sep 2026

Rednecks Of Rust 5x PvE|US

Online NA · us5 91.229.114.45:28031 checked 12m ago

5x moddedoxidepve

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#7,179
top 32% · #1099 in NA
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 10 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 18:30 UTC3d ago 3 – running 0
Sat 10 Oct, 15:04 UTC17d ago 1 halved by day 1 14.1 days 0
Thu 8 Oct, 14:58 UTC19d ago 1 held half 2 days 0
Wed 7 Oct, 16:59 UTC20d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rednecks Of Rust 5x PvE|US rank against other Rust servers?

On player hours over the last seven days Rednecks Of Rust 5x PvE|US is #7,179, #1,099 in North America, placing it in the top 32% of ranked servers.

How busy is Rednecks Of Rust 5x PvE|US?

Of its 100 slots, Rednecks Of Rust 5x PvE|US is using 0 right now. We counted an average of 0 players in the past week, with 3 at the busiest. In the last 48 hours the peak hour came at 17:00 UTC, averaging 1 players.

Tags

What do the server tags on Rednecks Of Rust 5x PvE|US mean?

These are the tags Rednecks Of Rust 5x PvE|US publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $rus5 (Region code): You will find us5 as the region code; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rednecks Of Rust 5x PvE|US?

Rednecks Of Rust 5x PvE|US appears among the Rust Population lists that follow: 5x Rust server population, Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.

Wipe notes

What does wipe day look like on Rednecks Of Rust 5x PvE|US?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 28 hours in. Half that peak held until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Rednecks Of Rust 5x PvE|US?

No next wipe can be predicted for Rednecks Of Rust 5x PvE|US, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 3 days 14 hours ago.

Map and rules

Which map does Rednecks Of Rust 5x PvE|US run?

Rednecks Of Rust 5x PvE|US uses a map the game generates, procedural, at size 3,000 with seed 41279. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Rednecks Of Rust 5x PvE|US?

Rednecks Of Rust 5x PvE|US advertises a 5x gather rate in its title. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Rednecks Of Rust 5x PvE|US run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Rednecks Of Rust 5x PvE|US. The protocol must match for you to join, and Steam updates it for you.

Does Rednecks Of Rust 5x PvE|US run smoothly?

In the last 48 hours, it averaged 60 server fps, with a low of 57. Entities peaked at 48,845, including buildings, deployables and everything else. Memory use peaked at 2,806 MB. What players experience as lag comes from low fps and a rising entity count.

Is Rednecks Of Rust 5x PvE|US online, and how reliable is it?

You will find Rednecks Of Rust 5x PvE|US online now. The uptime it reports suggests a restart roughly 3 days 12 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is Rednecks Of Rust 5x PvE|US located?

Under its NA tag, Rednecks Of Rust 5x PvE|US lists itself in North America; the region code it gives is us5. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 91.229.114.45:28031.

How to join

How do I join Rednecks Of Rust 5x PvE|US?

To connect directly, open Rust's console with F1 and type client.connect 91.229.114.45:28031; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^p,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$rus5
Region code You will find us5 as the region code.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.