Rust PopulationField survey · Rust servers
Observing 63,914 players 11,774 servers 3,541 with someone on 132 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 9,788polfirst seen 16 Sep 2026

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 7m ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#9,788
top 44%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC24d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW26d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC37d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC39d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC40d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC40d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does INTFO Rust | Procedural rank against other Rust servers?

By player hours over the last seven days, INTFO Rust | Procedural places at #9,788, within the top 44% of ranked servers.

How busy is INTFO Rust | Procedural?

INTFO Rust | Procedural holds 0 players at the moment, out of 10 slots. We counted an average of 0 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 22:00 UTC, averaging 2 players.

Tags

What do the server tags on INTFO Rust | Procedural mean?

What the game's server browser reads from INTFO Rust | Procedural is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $rpol (Region code): The code for this server's region is pol; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include INTFO Rust | Procedural?

On Rust Population, INTFO Rust | Procedural is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on INTFO Rust | Procedural?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 33 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2.5 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on INTFO Rust | Procedural?

No next wipe can be predicted for INTFO Rust | Procedural, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 14 hours ago.

Settings

Which map does INTFO Rust | Procedural run?

A procedural map of size 3,500 from seed 1573025114, generated by the game, is in use on INTFO Rust | Procedural. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on INTFO Rust | Procedural?

No gather rate appears in the name of INTFO Rust | Procedural. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does INTFO Rust | Procedural run?

On Linux, INTFO Rust | Procedural runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does INTFO Rust | Procedural run smoothly?

It ran at 47 server fps on average over the last 48 hours, and never went below 2. The entity count reached 79,836: buildings, deployables and all other objects. Up to 5,031 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is INTFO Rust | Procedural online, and how reliable is it?

INTFO Rust | Procedural is up and running at the moment. About 24 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 16 September 2026.

Where is INTFO Rust | Procedural located?

Nothing from INTFO Rust | Procedural names a region, but its region code is pol. Rust Population does not look up where the machine stands; it shows where the server says it is. 91.240.74.124:28015 is where it lives.

Getting in

How do I join INTFO Rust | Procedural?

Open the console with F1 in Rust and enter client.connect 91.240.74.124:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://rust.intfo.ru.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$rpol
Region code The code for this server's region is pol.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.