RandomRaids local test
Offline 91.244.71.120:28115 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:06 UTC9d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RandomRaids local test rank against other Rust servers?
By player hours over the last seven days, RandomRaids local test places at #15,419, within the top 69% of ranked servers.
How busy is RandomRaids local test?
At this count RandomRaids local test is offline, with its last sighting 3 days 23 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RandomRaids local test mean?
What the game's server browser reads from RandomRaids local test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RandomRaids local test?
On Rust Population, RandomRaids local test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on RandomRaids local test?
Its rhythm cannot be told yet: too few of RandomRaids local test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does RandomRaids local test run?
The map on RandomRaids local test is procedural, made by the game.
What are the rules and settings on RandomRaids local test?
Nothing in RandomRaids local test's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does RandomRaids local test run?
The setup is Rust network protocol 2634 and build 167781 on Windows for RandomRaids local test. The protocol must match for you to join, and Steam updates it for you.
Is RandomRaids local test online, and how reliable is it?
Offline at the moment, RandomRaids local test was last seen 3 days 23 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. The first sighting by Rust Population was on 17 October 2026.
Where is RandomRaids local test located?
No region is published by RandomRaids local test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.244.71.120:28115.
How to join
How do I join RandomRaids local test?
Open the console with F1 in Rust and enter client.connect 91.244.71.120:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.