Rust PopulationField survey · Rust servers
Observing 35,756 players 11,610 servers 2,903 with someone on 67 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,419habitat unknownfirst seen 17 Oct 2026

RandomRaids local test

Offline 91.244.71.120:28115 checked 3d ago

moddedoxide

Measurements

Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,419
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 08:06 UTC9d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RandomRaids local test rank against other Rust servers?

By player hours over the last seven days, RandomRaids local test places at #15,419, within the top 69% of ranked servers.

How busy is RandomRaids local test?

At this count RandomRaids local test is offline, with its last sighting 3 days 23 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on RandomRaids local test mean?

What the game's server browser reads from RandomRaids local test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RandomRaids local test?

On Rust Population, RandomRaids local test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on RandomRaids local test?

Its rhythm cannot be told yet: too few of RandomRaids local test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 22 hours ago, that is how long the current world has stood.

Map and rules

Which map does RandomRaids local test run?

The map on RandomRaids local test is procedural, made by the game.

What are the rules and settings on RandomRaids local test?

Nothing in RandomRaids local test's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does RandomRaids local test run?

The setup is Rust network protocol 2634 and build 167781 on Windows for RandomRaids local test. The protocol must match for you to join, and Steam updates it for you.

Is RandomRaids local test online, and how reliable is it?

Offline at the moment, RandomRaids local test was last seen 3 days 23 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. The first sighting by Rust Population was on 17 October 2026.

Where is RandomRaids local test located?

No region is published by RandomRaids local test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.244.71.120:28115.

How to join

How do I join RandomRaids local test?

Open the console with F1 in Rust and enter client.connect 91.244.71.120:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.