RandomRaids local test
Offline 91.244.71.128:28115 checked 11h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RandomRaids local test rank against other Rust servers?
Over the past week it ranks #15,396 for player hours, which puts RandomRaids local test in the top 69% of all ranked servers.
How busy is RandomRaids local test?
We have no live count for RandomRaids local test right now. It was last seen 11 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on RandomRaids local test mean?
The game's server browser reads the tags RandomRaids local test publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RandomRaids local test?
These Rust Population lists include RandomRaids local test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on RandomRaids local test?
The record holds too few of RandomRaids local test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 10 days ago.
Map and rules
Which map does RandomRaids local test run?
A procedural map, generated by the game, is in use on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
Nothing in RandomRaids local test's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RandomRaids local test run?
On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is RandomRaids local test online, and how reliable is it?
We last saw RandomRaids local test 11 hours ago, and it is offline now. Over the last 6 full days, 29 of 144 hours were online, or 20%. The first sighting by Rust Population was on 21 October 2026.
Where is RandomRaids local test located?
No region is published by RandomRaids local test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 91.244.71.128:28115.
Getting in
How do I join RandomRaids local test?
Either enter client.connect 91.244.71.128:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.