Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 50 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,188habitat unknownfirst seen 17 Sep 2026

ServerDevServer

Offline 91.245.44.75:28015 checked 21h ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#7,188
top 32%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123420:0001:0006:0011:0016:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:38 UTC6d ago 1 – running 0
Thu 15 Oct, 14:55 UTC13d ago 0 – 7 days 1
Mon 12 Oct, 14:03 UTC16d ago 1 – 3 days 1
Fri 2 Oct, 17:51 UTC26d ago 1 – 9.8 days 1
Thu 1 Oct, 23:36 UTC FW26d ago 1 – 0.8 days 0
Fri 25 Sep, 08:11 UTC33d ago 0 – 6.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does ServerDevServer rank against other Rust servers?

Over the past week it ranks #7,188 for player hours, which puts ServerDevServer in the top 32% of all ranked servers.

How busy is ServerDevServer?

We have no live count for ServerDevServer right now. It was last seen 21 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.

Lists and tags

What do the server tags on ServerDevServer mean?

What the game's server browser reads from ServerDevServer is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include ServerDevServer?

On Rust Population, ServerDevServer is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on ServerDevServer?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.

What is the wipe schedule on ServerDevServer?

There is no next wipe to predict: ServerDevServer wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 23 hours ago, that is how long the current world has stood.

Map and rules

Which map does ServerDevServer run?

ServerDevServer uses a map the game generates: procedural.

What are the rules and settings on ServerDevServer?

No gather rate appears in the name of ServerDevServer. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does ServerDevServer run?

On Windows, ServerDevServer runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Is ServerDevServer online, and how reliable is it?

Offline at the moment, ServerDevServer was last seen 21 hours ago. It was up 76% of the time over the last 7 full days, 127 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.

Where is ServerDevServer located?

Nothing published by ServerDevServer states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 91.245.44.75:28015.

Getting in

How do I join ServerDevServer?

To connect directly, open Rust's console with F1 and type client.connect 91.245.44.75:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.