ServerDevServer
Offline 91.245.44.75:28017 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:09 UTC6d ago | 1 | – | running | 1 |
| Mon 19 Oct, 14:41 UTC8d ago | 1 | – | 2.3 days | 1 |
| Fri 16 Oct, 18:50 UTC11d ago | 1 | – | 2.8 days | 1 |
| Thu 15 Oct, 15:23 UTC12d ago | 1 | – | 1.1 days | 1 |
| Sun 11 Oct, 05:19 UTC16d ago | 1 | – | 4.4 days | 1 |
| Sat 10 Oct, 09:28 UTC17d ago | 1 | – | 0.8 days | 1 |
| Fri 9 Oct, 21:27 UTC18d ago | 1 | – | 0.5 days | 2 |
| Thu 8 Oct, 00:11 UTC20d ago | 2 | – | 1.9 days | 0 |
| Wed 7 Oct, 00:14 UTC21d ago | 3 | – | 1 days | 1 |
| Mon 5 Oct, 23:13 UTC22d ago | 3 | – | 1 days | 1 |
| Sun 4 Oct, 05:05 UTC23d ago | 2 | – | 1.8 days | 0 |
| Wed 30 Sep, 14:59 UTC27d ago | 1 | held half | 3.6 days | 0 |
| Tue 29 Sep, 13:49 UTC28d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 08:55 UTC29d ago | 2 | – | 1.2 days | 0 |
| Sun 27 Sep, 09:50 UTC30d ago | 2 | – | 1 days | 0 |
| Sat 26 Sep, 07:17 UTC31d ago | 1 | – | 1.1 days | 1 |
| Fri 25 Sep, 09:47 UTC32d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 07:09 UTC34d ago | 1 | – | 2.1 days | 0 |
| Tue 22 Sep, 06:23 UTC35d ago | 1 | – | 1 days | 1 |
| Sun 20 Sep, 14:37 UTC37d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ServerDevServer rank against other Rust servers?
By player hours over the last seven days, ServerDevServer places at #13,574, within the top 61% of ranked servers.
How busy is ServerDevServer?
ServerDevServer is offline at this count; we last saw it 6 days 2 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on ServerDevServer mean?
These are the tags ServerDevServer publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts30 (Group limit): You may team with up to 30 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ServerDevServer?
These Rust Population lists include ServerDevServer: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on ServerDevServer?
The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on ServerDevServer?
There is no next wipe to predict: ServerDevServer wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 4 hours ago the current world was made.
Settings
Which map does ServerDevServer run?
A procedural map of size 5,000 from seed 543625, generated by the game, is in use on ServerDevServer. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named discord.gg/atlasrust.
What are the rules and settings on ServerDevServer?
The name tells you nothing about gather rates: ServerDevServer states none. Up to 30 players can team together. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does ServerDevServer run?
The setup is Rust network protocol 2634 and build 167781 on Windows for ServerDevServer. Your game needs the same protocol to join; Steam takes care of updating it.
Is ServerDevServer online, and how reliable is it?
Offline at the moment, ServerDevServer was last seen 6 days 2 hours ago. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is ServerDevServer located?
Nothing published by ServerDevServer states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.245.44.75:28017.
Getting in
How do I join ServerDevServer?
To connect directly, open Rust's console with F1 and type client.connect 91.245.44.75:28017; or press Launch Rust on this page and Steam opens Rust and joins for you.