Rust PopulationField survey · Rust servers
Observing 40,778 players 11,636 servers 2,957 with someone on 89 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,574habitat unknownfirst seen 13 Sep 2026

ServerDevServer

Offline 91.245.44.75:28017 checked 6d ago

moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#13,574
top 61%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:09 UTC6d ago 1 – running 1
Mon 19 Oct, 14:41 UTC8d ago 1 – 2.3 days 1
Fri 16 Oct, 18:50 UTC11d ago 1 – 2.8 days 1
Thu 15 Oct, 15:23 UTC12d ago 1 – 1.1 days 1
Sun 11 Oct, 05:19 UTC16d ago 1 – 4.4 days 1
Sat 10 Oct, 09:28 UTC17d ago 1 – 0.8 days 1
Fri 9 Oct, 21:27 UTC18d ago 1 – 0.5 days 2
Thu 8 Oct, 00:11 UTC20d ago 2 – 1.9 days 0
Wed 7 Oct, 00:14 UTC21d ago 3 – 1 days 1
Mon 5 Oct, 23:13 UTC22d ago 3 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does ServerDevServer rank against other Rust servers?

By player hours over the last seven days, ServerDevServer places at #13,574, within the top 61% of ranked servers.

How busy is ServerDevServer?

ServerDevServer is offline at this count; we last saw it 6 days 2 hours ago. Seven days of counting give an average of 0 players and a peak of 1.

Tags

What do the server tags on ServerDevServer mean?

These are the tags ServerDevServer publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts30 (Group limit): You may team with up to 30 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include ServerDevServer?

These Rust Population lists include ServerDevServer: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe notes

What does wipe day look like on ServerDevServer?

The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe.

What is the wipe schedule on ServerDevServer?

There is no next wipe to predict: ServerDevServer wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 4 hours ago the current world was made.

Settings

Which map does ServerDevServer run?

A procedural map of size 5,000 from seed 543625, generated by the game, is in use on ServerDevServer. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named discord.gg/atlasrust.

What are the rules and settings on ServerDevServer?

The name tells you nothing about gather rates: ServerDevServer states none. Up to 30 players can team together. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does ServerDevServer run?

The setup is Rust network protocol 2634 and build 167781 on Windows for ServerDevServer. Your game needs the same protocol to join; Steam takes care of updating it.

Is ServerDevServer online, and how reliable is it?

Offline at the moment, ServerDevServer was last seen 6 days 2 hours ago. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is ServerDevServer located?

Nothing published by ServerDevServer states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.245.44.75:28017.

Getting in

How do I join ServerDevServer?

To connect directly, open Rust's console with F1 and type client.connect 91.245.44.75:28017; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts30,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts30
Group limit You may team with up to 30 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.