Vitality Local LiveTest
Offline 91.245.44.75:28018 checked 2h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 12:41 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 12:50 UTC12d ago | 1 | – | 6 days | 0 |
| Wed 14 Oct, 18:26 UTC13d ago | 1 | – | 0.8 days | 0 |
| Sun 11 Oct, 03:29 UTC16d ago | 1 | held half | 3.6 days | 1 |
| Sat 10 Oct, 08:08 UTC17d ago | 1 | – | 0.8 days | 0 |
| Fri 9 Oct, 22:26 UTC18d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 11:49 UTC27d ago | 2 | – | 9.4 days | 1 |
| Tue 29 Sep, 09:38 UTC28d ago | 2 | – | 1.1 days | 0 |
| Mon 28 Sep, 14:40 UTC29d ago | 2 | – | 0.8 days | 0 |
| Sun 27 Sep, 10:26 UTC30d ago | 1 | – | 1.2 days | 1 |
| Fri 25 Sep, 10:52 UTC32d ago | 1 | – | 2 days | 2 |
| Thu 24 Sep, 12:03 UTC33d ago | 2 | – | 1 days | 0 |
| Wed 23 Sep, 09:14 UTC34d ago | 2 | – | 1.1 days | 0 |
| Tue 22 Sep, 06:49 UTC35d ago | 1 | – | 1.1 days | 1 |
| Sun 20 Sep, 06:59 UTC37d ago | 1 | – | 2 days | 0 |
| Thu 17 Sep, 00:41 UTC40d ago | 0 | – | 3.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Vitality Local LiveTest rank against other Rust servers?
By player hours over the last seven days, Vitality Local LiveTest places at #10,132, within the top 46% of ranked servers.
How busy is Vitality Local LiveTest?
At this count Vitality Local LiveTest is offline, with its last sighting 2 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Vitality Local LiveTest mean?
The game's server browser reads the tags Vitality Local LiveTest publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts32 (Group limit): Teams can have no more than 32 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Vitality Local LiveTest?
On Rust Population, Vitality Local LiveTest is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Vitality Local LiveTest?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Vitality Local LiveTest?
No next wipe can be predicted for Vitality Local LiveTest, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 11 hours ago the current world was made.
Settings
Which map does Vitality Local LiveTest run?
Vitality Local LiveTest uses a map the game generates: procedural.
What are the rules and settings on Vitality Local LiveTest?
The name tells you nothing about gather rates: Vitality Local LiveTest states none. Up to 32 players can team together. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Vitality Local LiveTest run?
On Windows, Vitality Local LiveTest runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Vitality Local LiveTest online, and how reliable is it?
We last saw Vitality Local LiveTest 2 hours ago, and it is offline now. Over the last 7 full days, 66 of 168 hours were online, or 39%. It was first seen by Rust Population on 16 September 2026.
Where is Vitality Local LiveTest located?
No region is published by Vitality Local LiveTest. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 91.245.44.75:28018.
How to join
How do I join Vitality Local LiveTest?
Either enter client.connect 91.245.44.75:28018 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.