MCK-Home Stage
Offline 91.48.254.190:28015 checked 34d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MCK-Home Stage rank against other Rust servers?
Over the past week it ranks #13,372 for player hours, which puts MCK-Home Stage in the top 61% of all ranked servers.
How busy is MCK-Home Stage?
At this count MCK-Home Stage is offline, with its last sighting 34 days ago.
Tags
What do the server tags on MCK-Home Stage mean?
What the game's server browser reads from MCK-Home Stage is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs165625 (Build): This server runs game build 165625; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MCK-Home Stage?
MCK-Home Stage appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on MCK-Home Stage?
Too few wipes are on record for MCK-Home Stage to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 34 days 2 hours ago the current world was made.
Settings
Which map does MCK-Home Stage run?
MCK-Home Stage uses a map the game generates: procedural.
What are the rules and settings on MCK-Home Stage?
The name tells you nothing about gather rates: MCK-Home Stage states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does MCK-Home Stage run?
Rust network protocol 2634 and build 165625 on Windows is what MCK-Home Stage uses. Steam updates your game automatically, but you need the same protocol to join.
Is MCK-Home Stage online, and how reliable is it?
Offline at the moment, MCK-Home Stage was last seen 34 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 24 September 2026.
Where is MCK-Home Stage located?
A region is not published by MCK-Home Stage. The location a server claims is what Rust Population shows, not the place where the machine stands. 91.48.254.190:28015 is where it lives.
How to join
How do I join MCK-Home Stage?
To connect directly, open Rust's console with F1 and type client.connect 91.48.254.190:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.