RustMinds Dev
Offline 91.62.133.37:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustMinds Dev rank against other Rust servers?
By player hours over the last seven days, RustMinds Dev places at #16,685, within the top 70% of ranked servers.
How busy is RustMinds Dev?
RustMinds Dev is offline at this count; we last saw it 28 days 20 hours ago.
Lists and tags
What do the server tags on RustMinds Dev mean?
The game's server browser reads the tags RustMinds Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustMinds Dev?
On Rust Population, RustMinds Dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on RustMinds Dev?
The record holds too few of RustMinds Dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 31 days 23 hours ago.
Settings
Which map does RustMinds Dev run?
The map on RustMinds Dev is procedural, made by the game.
What are the rules and settings on RustMinds Dev?
No gather rate appears in the name of RustMinds Dev. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RustMinds Dev run?
Rust network protocol 2633 and build 165217 on Windows is what RustMinds Dev uses. The protocol must match for you to join, and Steam updates it for you.
Is RustMinds Dev online, and how reliable is it?
Offline at the moment, RustMinds Dev was last seen 28 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 27 September 2026.
Where is RustMinds Dev located?
Nothing published by RustMinds Dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 91.62.133.37:28015.
How to join
How do I join RustMinds Dev?
Open the console with F1 in Rust and enter client.connect 91.62.133.37:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.