RustMinds Dev
Online 91.62.141.141:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:23 UTC7h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustMinds Dev rank against other Rust servers?
Over the past week it ranks #11,840 for player hours, which puts RustMinds Dev in the top 53% of all ranked servers.
How busy is RustMinds Dev?
Of its 20 slots, RustMinds Dev is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 15:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on RustMinds Dev mean?
What the game's server browser reads from RustMinds Dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustMinds Dev?
RustMinds Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What is the wipe schedule on RustMinds Dev?
The record holds too few of RustMinds Dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 7 hours ago.
Settings
Which map does RustMinds Dev run?
The map on RustMinds Dev is procedural, made by the game.
What are the rules and settings on RustMinds Dev?
The name tells you nothing about gather rates: RustMinds Dev states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustMinds Dev run?
The setup is Rust network protocol 2635 and build 168909 on Windows for RustMinds Dev. The protocol must match for you to join, and Steam updates it for you.
Is RustMinds Dev online, and how reliable is it?
RustMinds Dev is up and running at the moment. It was up 81% of the time over the last 4 full days, 78 out of 96 hours. It was first seen by Rust Population on 23 October 2026.
Where is RustMinds Dev located?
A region is not published by RustMinds Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 91.62.141.141:28015.
How to join
How do I join RustMinds Dev?
To connect directly, open Rust's console with F1 and type client.connect 91.62.141.141:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.