Rust PopulationField survey · Rust servers
Observing 35,735 players 11,617 servers 2,880 with someone on 74 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,496habitat unknownfirst seen 13 Sep 2026

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 13m ago

moddedoxide

Measurements

Players now
0/ 200
0% full
7-day average
1
peak 5
Rank
#3,496
top 16%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0246807:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:14 UTC3d ago 3 – running 0
Thu 15 Oct, 19:14 UTC13d ago 4 held half 9.8 days 0
Wed 14 Oct, 19:01 UTC14d ago 4 – 1 days 0
Sun 4 Oct, 07:36 UTC24d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC33d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 24HG | Rust | Main #1 rank against other Rust servers?

Over the past week it ranks #3,496 for player hours, which puts 24HG | Rust | Main #1 in the top 16% of all ranked servers.

How busy is 24HG | Rust | Main #1?

24HG | Rust | Main #1 holds 0 players at the moment, out of 200 slots. We counted an average of 1 players in the past week, with 5 at the busiest. The busiest hour in the last 48 was 21:00 UTC, when an average of 5 players were on.

Lists and tags

What do the server tags on 24HG | Rust | Main #1 mean?

What the game's server browser reads from 24HG | Rust | Main #1 is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include 24HG | Rust | Main #1?

24HG | Rust | Main #1 appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe schedule

What does wipe day look like on 24HG | Rust | Main #1?

The busiest point of its recent wipes averaged 4 players. The crowd on the latest wipe peaked 4 hours in. In 33% of recent wipes, half the peak was held until the next wipe. The crowd dropped below half by day 4 when it did not hold.

What is the wipe schedule on 24HG | Rust | Main #1?

Irregular times are when 24HG | Rust | Main #1 wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 3 days 10 hours ago, that is how long the current world has stood.

Map and rules

Which map does 24HG | Rust | Main #1 run?

The map on 24HG | Rust | Main #1 is procedural, made by the game at size 4,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on 24HG | Rust | Main #1?

No gather rate appears in the name of 24HG | Rust | Main #1. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does 24HG | Rust | Main #1 run?

Rust network protocol 2635 and build 168909 on Linux is what 24HG | Rust | Main #1 uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does 24HG | Rust | Main #1 run smoothly?

The last 48 hours saw an average of 60 server fps, with 60 as the lowest. Entities peaked at 18,990, including buildings, deployables and everything else. Up to 3,111 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is 24HG | Rust | Main #1 online, and how reliable is it?

Right now, 24HG | Rust | Main #1 is online. Judging by the uptime it reports, the last restart was about 3 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is 24HG | Rust | Main #1 located?

No region is published by 24HG | Rust | Main #1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 91.99.37.118:28103.

Getting in

How do I join 24HG | Rust | Main #1?

Open the console with F1 in Rust and enter client.connect 91.99.37.118:28103. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://alpha.24hgaming.com/.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players You can join up to 200 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.