24HG | Rust | Main #2
Online 91.99.37.118:28107 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:00 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 24HG | Rust | Main #2 rank against other Rust servers?
Over the past week it ranks #15,358 for player hours, which puts 24HG | Rust | Main #2 in the top 69% of all ranked servers.
How busy is 24HG | Rust | Main #2?
24HG | Rust | Main #2 holds 0 players at the moment, out of 200 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on 24HG | Rust | Main #2 mean?
The game's server browser reads the tags 24HG | Rust | Main #2 publishes: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): You can join up to 200 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include 24HG | Rust | Main #2?
24HG | Rust | Main #2 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on 24HG | Rust | Main #2?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on 24HG | Rust | Main #2?
The record holds too few of 24HG | Rust | Main #2's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 13 days 2 hours ago the current world was made.
Settings
Which map does 24HG | Rust | Main #2 run?
The map on 24HG | Rust | Main #2 is procedural, made by the game at size 4,500 from seed 2037386420. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on 24HG | Rust | Main #2?
The name tells you nothing about gather rates: 24HG | Rust | Main #2 states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 24HG | Rust | Main #2 run?
Rust network protocol 2634 and build 167781 on Linux is what 24HG | Rust | Main #2 uses. The protocol must match for you to join, and Steam updates it for you.
Does 24HG | Rust | Main #2 run smoothly?
The last 48 hours saw an average of 126 server fps, with 80 as the lowest. Up to 114,045 entities were present, counting buildings, deployables and everything else. The highest memory usage was 6,333 MB. Players feel lag when fps is low and the entity count climbs.
Is 24HG | Rust | Main #2 online, and how reliable is it?
Right now, 24HG | Rust | Main #2 is online. Judging by the uptime it reports, the last restart was about 13 days ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is 24HG | Rust | Main #2 located?
No region is published by 24HG | Rust | Main #2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 91.99.37.118:28107 is where it lives.
How to join
How do I join 24HG | Rust | Main #2?
Open the console with F1 in Rust and enter client.connect 91.99.37.118:28107. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://alpha.24hgaming.com/.