TroubleChute
Offline 92.146.163.255:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 15:01 UTC38d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TroubleChute rank against other Rust servers?
The last seven days of player hours place TroubleChute at #13,960, within the top – of all ranked servers.
How busy is TroubleChute?
At this count TroubleChute is offline, with its last sighting 38 days 16 hours ago.
Lists and tags
What do the server tags on TroubleChute mean?
What the game's server browser reads from TroubleChute is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TroubleChute?
On Rust Population, TroubleChute is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on TroubleChute?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 2 hours into the latest wipe.
What is the wipe schedule on TroubleChute?
Its rhythm cannot be told yet: too few of TroubleChute's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 38 days 18 hours ago the current world was made.
Map and rules
Which map does TroubleChute run?
The map on TroubleChute is procedural, made by the game.
What are the rules and settings on TroubleChute?
Nothing in TroubleChute's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does TroubleChute run?
On Windows, TroubleChute runs Rust network protocol 2633 and build 164530. The protocol must match for you to join, and Steam updates it for you.
Is TroubleChute online, and how reliable is it?
Offline at the moment, TroubleChute was last seen 38 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 20 September 2026, Rust Population saw it for the first time.
Where is TroubleChute located?
A region is not published by TroubleChute. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 92.146.163.255:28015.
Getting in
How do I join TroubleChute?
Either enter client.connect 92.146.163.255:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.