TroubleChute
Offline 92.146.164.66:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:17 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TroubleChute rank against other Rust servers?
Over the past week it ranks #14,830 for player hours, which puts TroubleChute in the top 66% of all ranked servers.
How busy is TroubleChute?
TroubleChute is offline at this count; we last saw it 23 days 6 hours ago.
Tags
What do the server tags on TroubleChute mean?
The game's server browser reads the tags TroubleChute publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TroubleChute?
On Rust Population, TroubleChute is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on TroubleChute?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on TroubleChute?
Its rhythm cannot be told yet: too few of TroubleChute's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 23 days 6 hours ago.
Settings
Which map does TroubleChute run?
TroubleChute uses a map the game generates: procedural.
What are the rules and settings on TroubleChute?
Nothing in TroubleChute's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TroubleChute run?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute uses. The protocol must match for you to join, and Steam updates it for you.
Is TroubleChute online, and how reliable is it?
We last saw TroubleChute 23 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 24 September 2026, Rust Population saw it for the first time.
Where is TroubleChute located?
No region is published by TroubleChute. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 92.146.164.66:28015.
Getting in
How do I join TroubleChute?
Open the console with F1 in Rust and enter client.connect 92.146.164.66:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.