local
Offline 92.206.122.201:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does local rank against other Rust servers?
Over the past week it ranks #15,373 for player hours, which puts local in the top 69% of all ranked servers.
How busy is local?
At this count local is offline, with its last sighting 2 days 22 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on local mean?
These are the tags local publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include local?
These Rust Population lists include local: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on local?
The record holds too few of local's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 1 hours ago.
Map and rules
Which map does local run?
The map on local is procedural, made by the game.
What are the rules and settings on local?
No gather rate appears in the name of local. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does local run?
The setup is Rust network protocol 2635 and build 168909 on Windows for local. Steam updates your game automatically, but you need the same protocol to join.
Is local online, and how reliable is it?
We last saw local 2 days 22 hours ago, and it is offline now. Over the last 2 full days, 0 of 48 hours were online, or 0%. On 25 October 2026, Rust Population saw it for the first time.
Where is local located?
A region is not published by local. Rust Population does not look up where the machine stands; it shows where the server says it is. 92.206.122.201:28015 is where it lives.
How to join
How do I join local?
Open the console with F1 in Rust and enter client.connect 92.206.122.201:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.