TEST
Online 92.208.11.128:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TEST rank against other Rust servers?
The last seven days of player hours place TEST at #9,165, within the top 41% of all ranked servers.
How busy is TEST?
The count reads 0 players on TEST, which has 10 slots. We counted an average of 1 players in the past week, with 1 at the busiest. Look at the last 48 hours and 19:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on TEST mean?
What the game's server browser reads from TEST is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TEST?
On Rust Population, TEST is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on TEST?
Too few wipes are on record for TEST to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 20 days 5 hours ago.
Settings
Which map does TEST run?
The map on TEST is procedural, made by the game.
What are the rules and settings on TEST?
No gather rate appears in the name of TEST. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does TEST run?
The setup is Rust network protocol 2635 and build 168909 on Windows for TEST. Steam updates your game automatically, but you need the same protocol to join.
Is TEST online, and how reliable is it?
You will find TEST online now. Over the last 6 full days, 10 of 144 hours were online, or 7%. On 21 October 2026, Rust Population saw it for the first time.
Where is TEST located?
Nothing published by TEST states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 92.208.11.128:28015.
How to join
How do I join TEST?
Either enter client.connect 92.208.11.128:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.