neurocore solo: experimental
Offline 92.208.174.128:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does neurocore solo: experimental rank against other Rust servers?
By player hours over the last seven days, neurocore solo: experimental places at #15,349, within the top 69% of ranked servers.
How busy is neurocore solo: experimental?
We have no live count for neurocore solo: experimental right now. It was last seen 3 days 5 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on neurocore solo: experimental mean?
What the game's server browser reads from neurocore solo: experimental is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include neurocore solo: experimental?
On Rust Population, neurocore solo: experimental is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on neurocore solo: experimental?
Its rhythm cannot be told yet: too few of neurocore solo: experimental's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does neurocore solo: experimental run?
A procedural map, generated by the game, is in use on neurocore solo: experimental.
What are the rules and settings on neurocore solo: experimental?
Nothing in neurocore solo: experimental's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does neurocore solo: experimental run?
Rust network protocol 2635 and build 168909 on Linux is what neurocore solo: experimental uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is neurocore solo: experimental online, and how reliable is it?
Currently offline, neurocore solo: experimental was last seen 3 days 5 hours ago. Over the last 7 full days, 6 of 168 hours were online, or 4%. On 5 October 2026, Rust Population saw it for the first time.
Where is neurocore solo: experimental located?
A region is not published by neurocore solo: experimental. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 92.208.174.128:28015.
How to join
How do I join neurocore solo: experimental?
Open the console with F1 in Rust and enter client.connect 92.208.174.128:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.