Rust PopulationField survey · Rust servers
Observing 47,275 players 11,713 servers 3,205 with someone on 100 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,349habitat unknownfirst seen 5 Oct 2026

neurocore solo: experimental

Offline 92.208.174.128:28015 checked 3d ago

moddedcarbon

Measurements

Players now
0/ 3
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct9 Oct13 Oct16 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does neurocore solo: experimental rank against other Rust servers?

By player hours over the last seven days, neurocore solo: experimental places at #15,349, within the top 69% of ranked servers.

How busy is neurocore solo: experimental?

We have no live count for neurocore solo: experimental right now. It was last seen 3 days 5 hours ago. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on neurocore solo: experimental mean?

What the game's server browser reads from neurocore solo: experimental is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include neurocore solo: experimental?

On Rust Population, neurocore solo: experimental is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on neurocore solo: experimental?

Its rhythm cannot be told yet: too few of neurocore solo: experimental's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days 2 hours ago, that is how long the current world has stood.

Map and rules

Which map does neurocore solo: experimental run?

A procedural map, generated by the game, is in use on neurocore solo: experimental.

What are the rules and settings on neurocore solo: experimental?

Nothing in neurocore solo: experimental's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does neurocore solo: experimental run?

Rust network protocol 2635 and build 168909 on Linux is what neurocore solo: experimental uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is neurocore solo: experimental online, and how reliable is it?

Currently offline, neurocore solo: experimental was last seen 3 days 5 hours ago. Over the last 7 full days, 6 of 168 hours were online, or 4%. On 5 October 2026, Rust Population saw it for the first time.

Where is neurocore solo: experimental located?

A region is not published by neurocore solo: experimental. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 92.208.174.128:28015.

How to join

How do I join neurocore solo: experimental?

Open the console with F1 in Rust and enter client.connect 92.208.174.128:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp3
Max players 3 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.