your_server_name
Offline 92.208.231.11:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 15:38 UTC36d ago | 5 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does your_server_name rank against other Rust servers?
Over the past week it ranks #15,905 for player hours, which puts your_server_name in the top 70% of all ranked servers.
How busy is your_server_name?
At this count your_server_name is offline, with its last sighting 25 days 11 hours ago.
Tags
What do the server tags on your_server_name mean?
What the game's server browser reads from your_server_name is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server has 8 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include your_server_name?
On Rust Population, your_server_name is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on your_server_name?
Across its recent wipes the busiest crowds averaged 5 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on your_server_name?
The record holds too few of your_server_name's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 36 days 10 hours ago.
Map and rules
Which map does your_server_name run?
A procedural map, generated by the game, is in use on your_server_name.
What are the rules and settings on your_server_name?
The name tells you nothing about gather rates: your_server_name states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does your_server_name run?
Rust network protocol 2633 and build 164530 on Windows is what your_server_name uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is your_server_name online, and how reliable is it?
Currently offline, your_server_name was last seen 25 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 21 September 2026.
Where is your_server_name located?
Nothing published by your_server_name states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 92.208.231.11:28015.
How to join
How do I join your_server_name?
Open the console with F1 in Rust and enter client.connect 92.208.231.11:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.