TestSpielwiese
Offline 92.208.63.220:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 07:24 UTC13d ago | 1 | – | running | 0 |
| Sun 11 Oct, 08:34 UTC17d ago | 1 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TestSpielwiese rank against other Rust servers?
Over the past week it ranks #6,409 for player hours, which puts TestSpielwiese in the top 29% of all ranked servers.
How busy is TestSpielwiese?
At this count TestSpielwiese is offline, with its last sighting 2 days 16 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on TestSpielwiese mean?
What the game's server browser reads from TestSpielwiese is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TestSpielwiese?
On Rust Population, TestSpielwiese is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on TestSpielwiese?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on TestSpielwiese?
Its rhythm cannot be told yet: too few of TestSpielwiese's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 13 days 6 hours ago.
Settings
What are the rules and settings on TestSpielwiese?
Nothing in TestSpielwiese's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does TestSpielwiese run?
On Windows, TestSpielwiese runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is TestSpielwiese online, and how reliable is it?
Currently offline, TestSpielwiese was last seen 2 days 16 hours ago. Over the last 7 full days, 51 of 168 hours were online, or 30%. The first sighting by Rust Population was on 14 September 2026.
Where is TestSpielwiese located?
No region is published by TestSpielwiese. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 92.208.63.220:28015.
How to join
How do I join TestSpielwiese?
Open the console with F1 in Rust and enter client.connect 92.208.63.220:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.