Andy Dev (2070)
Offline 92.237.135.245:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 01:14 UTC4d ago | 1 | – | running | 1 |
| Fri 16 Oct, 03:12 UTC12d ago | 1 | – | 7.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Andy Dev (2070) rank against other Rust servers?
The last seven days of player hours place Andy Dev (2070) at #12,118, within the top 54% of all ranked servers.
How busy is Andy Dev (2070)?
At this count Andy Dev (2070) is offline, with its last sighting 3 days 5 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on Andy Dev (2070) mean?
What the game's server browser reads from Andy Dev (2070) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Andy Dev (2070)?
On Rust Population, Andy Dev (2070) is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on Andy Dev (2070)?
Across its recent wipes the busiest crowds averaged 1 players. 19 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Andy Dev (2070)?
Its rhythm cannot be told yet: too few of Andy Dev (2070)'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 4 days 9 hours ago.
Settings
Which map does Andy Dev (2070) run?
A procedural map, generated by the game, is in use on Andy Dev (2070).
What are the rules and settings on Andy Dev (2070)?
Nothing in Andy Dev (2070)'s name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Andy Dev (2070) run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Andy Dev (2070). Your game needs the same protocol to join; Steam takes care of updating it.
Is Andy Dev (2070) online, and how reliable is it?
Currently offline, Andy Dev (2070) was last seen 3 days 5 hours ago. Over the last 7 full days, 29 of 168 hours were online, or 17%. On 16 October 2026, Rust Population saw it for the first time.
Where is Andy Dev (2070) located?
Nothing published by Andy Dev (2070) states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 92.237.135.245:28015.
How to join
How do I join Andy Dev (2070)?
Open the console with F1 in Rust and enter client.connect 92.237.135.245:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.