Local Theory Test - No EAC
Offline 92.253.213.13:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:49 UTC24d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Theory Test - No EAC rank against other Rust servers?
By player hours over the last seven days, Local Theory Test - No EAC places at #12,652, within the top 57% of ranked servers.
How busy is Local Theory Test - No EAC?
Local Theory Test - No EAC is offline at this count; we last saw it 3 days 11 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on Local Theory Test - No EAC mean?
What the game's server browser reads from Local Theory Test - No EAC is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Theory Test - No EAC?
These Rust Population lists include Local Theory Test - No EAC: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Local Theory Test - No EAC?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Local Theory Test - No EAC?
Its rhythm cannot be told yet: too few of Local Theory Test - No EAC's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 1 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Local Theory Test - No EAC?
No gather rate appears in the name of Local Theory Test - No EAC. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Local Theory Test - No EAC run?
On Windows, Local Theory Test - No EAC runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is Local Theory Test - No EAC online, and how reliable is it?
We last saw Local Theory Test - No EAC 3 days 11 hours ago, and it is offline now. It was up 1% of the time over the last 7 full days, 2 out of 168 hours. On 2 October 2026, Rust Population saw it for the first time.
Where is Local Theory Test - No EAC located?
Nothing published by Local Theory Test - No EAC states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 92.253.213.13:28015.
Getting in
How do I join Local Theory Test - No EAC?
Either enter client.connect 92.253.213.13:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.