RandomRaids local test
Offline 92.38.92.203:28115 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RandomRaids local test rank against other Rust servers?
By player hours over the last seven days, RandomRaids local test places at #15,426, within the top 69% of ranked servers.
How busy is RandomRaids local test?
RandomRaids local test is offline at this count; we last saw it 7 days 17 hours ago.
Lists and tags
What do the server tags on RandomRaids local test mean?
These are the tags RandomRaids local test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RandomRaids local test?
RandomRaids local test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on RandomRaids local test?
Its rhythm cannot be told yet: too few of RandomRaids local test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 3 hours ago, that is how long the current world has stood.
Map and rules
Which map does RandomRaids local test run?
RandomRaids local test uses a map the game generates: procedural.
What are the rules and settings on RandomRaids local test?
No gather rate appears in the name of RandomRaids local test. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RandomRaids local test run?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test uses. Steam updates your game automatically, but you need the same protocol to join.
Is RandomRaids local test online, and how reliable is it?
Offline at the moment, RandomRaids local test was last seen 7 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.
Where is RandomRaids local test located?
No region is published by RandomRaids local test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 92.38.92.203:28115.
Getting in
How do I join RandomRaids local test?
Open the console with F1 in Rust and enter client.connect 92.38.92.203:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.