Testing Shit
Offline 92.40.217.33:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testing Shit rank against other Rust servers?
The last seven days of player hours place Testing Shit at #16,408, within the top 69% of all ranked servers.
How busy is Testing Shit?
Testing Shit is offline at this count; we last saw it 26 days 19 hours ago.
Lists and tags
What do the server tags on Testing Shit mean?
These are the tags Testing Shit publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166493 (Build): This server runs game build 166493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Testing Shit?
These Rust Population lists include Testing Shit: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Testing Shit?
Too few wipes are on record for Testing Shit to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 19 hours ago.
Map and rules
What are the rules and settings on Testing Shit?
Nothing in Testing Shit's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Testing Shit run?
The setup is Rust network protocol 2634 and build 166493 on Windows for Testing Shit. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing Shit online, and how reliable is it?
Currently offline, Testing Shit was last seen 26 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 1 October 2026.
Where is Testing Shit located?
A region is not published by Testing Shit. The location a server claims is what Rust Population shows, not the place where the machine stands. 92.40.217.33:28015 is where it lives.
How to join
How do I join Testing Shit?
To connect directly, open Rust's console with F1 and type client.connect 92.40.217.33:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.