Testing Shit
Offline 92.40.217.34:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testing Shit rank against other Rust servers?
The last seven days of player hours place Testing Shit at #16,413, within the top 69% of all ranked servers.
How busy is Testing Shit?
Testing Shit is offline at this count; we last saw it 26 days 18 hours ago.
Lists and tags
What do the server tags on Testing Shit mean?
These are the tags Testing Shit publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166493 (Build): Game build: 166493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Testing Shit?
On Rust Population, Testing Shit is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Testing Shit?
Too few wipes are on record for Testing Shit to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 20 hours ago.
Map and rules
What are the rules and settings on Testing Shit?
No gather rate appears in the name of Testing Shit. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Testing Shit run?
On Windows, Testing Shit runs Rust network protocol 2634 and build 166493. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing Shit online, and how reliable is it?
Currently offline, Testing Shit was last seen 26 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 1 October 2026, Rust Population saw it for the first time.
Where is Testing Shit located?
Nothing published by Testing Shit states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 92.40.217.34:28015 is where it lives.
Getting in
How do I join Testing Shit?
To connect directly, open Rust's console with F1 and type client.connect 92.40.217.34:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.