Testing Shit
Offline 92.40.217.35:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testing Shit rank against other Rust servers?
By player hours over the last seven days, Testing Shit places at #16,408, within the top 69% of ranked servers.
How busy is Testing Shit?
At this count Testing Shit is offline, with its last sighting 26 days 10 hours ago.
Lists and tags
What do the server tags on Testing Shit mean?
What the game's server browser reads from Testing Shit is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166493 (Build): The game build is 166493; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Testing Shit?
On Rust Population, Testing Shit is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Testing Shit?
Its rhythm cannot be told yet: too few of Testing Shit's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 10 hours ago the current world was made.
Map and rules
What are the rules and settings on Testing Shit?
No gather rate appears in the name of Testing Shit. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Testing Shit run?
Rust network protocol 2634 and build 166493 on Windows is what Testing Shit uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing Shit online, and how reliable is it?
We last saw Testing Shit 26 days 10 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 1 October 2026, Rust Population saw it for the first time.
Where is Testing Shit located?
Nothing published by Testing Shit states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 92.40.217.35:28015.
Getting in
How do I join Testing Shit?
Either enter client.connect 92.40.217.35:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.