Testing Shit
Offline 92.40.217.41:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testing Shit rank against other Rust servers?
By player hours over the last seven days, Testing Shit places at #16,330, within the top 69% of ranked servers.
How busy is Testing Shit?
At this count Testing Shit is offline, with its last sighting 27 days 1 hours ago.
Tags
What do the server tags on Testing Shit mean?
What the game's server browser reads from Testing Shit is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166493 (Build): The game build is 166493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Testing Shit?
These Rust Population lists include Testing Shit: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Testing Shit?
Too few wipes are on record for Testing Shit to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 3 hours ago.
Settings
What are the rules and settings on Testing Shit?
The name tells you nothing about gather rates: Testing Shit states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Testing Shit run?
Rust network protocol 2634 and build 166493 on Windows is what Testing Shit uses. Steam updates your game automatically, but you need the same protocol to join.
Is Testing Shit online, and how reliable is it?
Currently offline, Testing Shit was last seen 27 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 1 October 2026, Rust Population saw it for the first time.
Where is Testing Shit located?
No region is published by Testing Shit. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 92.40.217.41:28015.
How to join
How do I join Testing Shit?
Either enter client.connect 92.40.217.41:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.