Aeternum test
Offline 93.126.92.37:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 08:18 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Aeternum test rank against other Rust servers?
The last seven days of player hours place Aeternum test at #15,119, within the top 70% of all ranked servers.
How busy is Aeternum test?
We have no live count for Aeternum test right now. It was last seen 12 days 13 hours ago.
Tags
What do the server tags on Aeternum test mean?
What the game's server browser reads from Aeternum test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Aeternum test?
On Rust Population, Aeternum test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Aeternum test?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Aeternum test?
Its rhythm cannot be told yet: too few of Aeternum test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 12 days 13 hours ago, that is how long the current world has stood.
Map and rules
Which map does Aeternum test run?
A procedural map, generated by the game, is in use on Aeternum test.
What are the rules and settings on Aeternum test?
Nothing in Aeternum test's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Aeternum test run?
On Windows, Aeternum test runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam updates it for you.
Is Aeternum test online, and how reliable is it?
Offline at the moment, Aeternum test was last seen 12 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 12 October 2026.
Where is Aeternum test located?
Nothing published by Aeternum test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 93.126.92.37:28015.
How to join
How do I join Aeternum test?
Either enter client.connect 93.126.92.37:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.