RustBlitz [DEV]
Offline 93.171.189.36:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:56 UTC12d ago | 0 | – | running | 0 |
| Thu 15 Oct, 20:56 UTC13d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 14:56 UTC13d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 07:56 UTC13d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 01:56 UTC14d ago | 0 | – | 0.3 days | 0 |
| Wed 14 Oct, 18:56 UTC14d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustBlitz [DEV] rank against other Rust servers?
By player hours over the last seven days, RustBlitz [DEV] places at #15,119, within the top 70% of ranked servers.
How busy is RustBlitz [DEV]?
RustBlitz [DEV] is offline at this count; we last saw it 12 days 17 hours ago.
Lists and tags
What do the server tags on RustBlitz [DEV] mean?
The game's server browser reads the tags RustBlitz [DEV] publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustBlitz [DEV]?
On Rust Population, RustBlitz [DEV] is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on RustBlitz [DEV]?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustBlitz [DEV]?
No next wipe can be predicted for RustBlitz [DEV], which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 18 hours ago the current world was made.
Settings
What are the rules and settings on RustBlitz [DEV]?
No gather rate appears in the name of RustBlitz [DEV]. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RustBlitz [DEV] run?
Rust network protocol 2634 and build 167781 on Linux is what RustBlitz [DEV] uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustBlitz [DEV] online, and how reliable is it?
Offline at the moment, RustBlitz [DEV] was last seen 12 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is RustBlitz [DEV] located?
No region is published by RustBlitz [DEV]. Rust Population does not look up where the machine stands; it shows where the server says it is. 93.171.189.36:28015 is where it lives.
Getting in
How do I join RustBlitz [DEV]?
To connect directly, open Rust's console with F1 and type client.connect 93.171.189.36:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.