Unitedgameserver
Online 93.186.199.65:27615 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:12 UTC27d ago | 1 | – | running | 0 |
| Thu 1 Oct, 12:46 UTC27d ago | 2 | – | 0.6 days | 0 |
| Thu 17 Sep, 17:34 UTC41d ago | 1 | halved by day 2 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Unitedgameserver rank against other Rust servers?
Over the past week it ranks #15,318 for player hours, which puts Unitedgameserver in the top 69% of all ranked servers.
How busy is Unitedgameserver?
Unitedgameserver holds 0 players at the moment, out of 300 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Unitedgameserver mean?
These are the tags Unitedgameserver publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server has 300 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Unitedgameserver?
Unitedgameserver appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Unitedgameserver?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 7 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Unitedgameserver?
Irregular times are when Unitedgameserver wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 10 hours ago.
Settings
Which map does Unitedgameserver run?
The map on Unitedgameserver is procedural, made by the game at size 3,700 from seed 2107859920. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Unitedgameserver?
The name tells you nothing about gather rates: Unitedgameserver states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Unitedgameserver run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Unitedgameserver. Your game needs the same protocol to join; Steam takes care of updating it.
Does Unitedgameserver run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 28. Up to 82,187 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,263 MB. Players feel lag when fps is low and the entity count climbs.
Is Unitedgameserver online, and how reliable is it?
You will find Unitedgameserver online now. Judging by the uptime it reports, the last restart was about 7 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is Unitedgameserver located?
A region is not published by Unitedgameserver. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 93.186.199.65:27615.
How to join
How do I join Unitedgameserver?
Either enter client.connect 93.186.199.65:27615 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://united-gameserver.de/.