Rust PopulationField survey · Rust servers
Observing 67,607 players 11,711 servers 3,578 with someone on 107 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,428habitat unknownfirst seen 17 Sep 2026

OVNI abduction but in Rust

Offline 93.70.101.249:28015 checked 40d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,428
no region published
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does OVNI abduction but in Rust rank against other Rust servers?

By player hours over the last seven days, OVNI abduction but in Rust places at #15,428, within the top – of ranked servers.

How busy is OVNI abduction but in Rust?

We have no live count for OVNI abduction but in Rust right now. It was last seen 40 days 1 hours ago.

Lists and tags

What do the server tags on OVNI abduction but in Rust mean?

The game's server browser reads the tags OVNI abduction but in Rust publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include OVNI abduction but in Rust?

These Rust Population lists include OVNI abduction but in Rust: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on OVNI abduction but in Rust?

The record holds too few of OVNI abduction but in Rust's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 40 days 22 hours ago, that is how long the current world has stood.

Map and rules

Which map does OVNI abduction but in Rust run?

OVNI abduction but in Rust uses a map the game generates: procedural.

What are the rules and settings on OVNI abduction but in Rust?

Nothing in OVNI abduction but in Rust's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does OVNI abduction but in Rust run?

On Windows, OVNI abduction but in Rust runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.

Is OVNI abduction but in Rust online, and how reliable is it?

We last saw OVNI abduction but in Rust 40 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.

Where is OVNI abduction but in Rust located?

A region is not published by OVNI abduction but in Rust. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 93.70.101.249:28015.

How to join

How do I join OVNI abduction but in Rust?

To connect directly, open Rust's console with F1 and type client.connect 93.70.101.249:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs163794
Build The game build is 163794.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.