OVNI abduction but in Rust
Offline 93.70.101.249:28015 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does OVNI abduction but in Rust rank against other Rust servers?
By player hours over the last seven days, OVNI abduction but in Rust places at #15,428, within the top – of ranked servers.
How busy is OVNI abduction but in Rust?
We have no live count for OVNI abduction but in Rust right now. It was last seen 40 days 1 hours ago.
Lists and tags
What do the server tags on OVNI abduction but in Rust mean?
The game's server browser reads the tags OVNI abduction but in Rust publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include OVNI abduction but in Rust?
These Rust Population lists include OVNI abduction but in Rust: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on OVNI abduction but in Rust?
The record holds too few of OVNI abduction but in Rust's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 40 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does OVNI abduction but in Rust run?
OVNI abduction but in Rust uses a map the game generates: procedural.
What are the rules and settings on OVNI abduction but in Rust?
Nothing in OVNI abduction but in Rust's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does OVNI abduction but in Rust run?
On Windows, OVNI abduction but in Rust runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam updates it for you.
Is OVNI abduction but in Rust online, and how reliable is it?
We last saw OVNI abduction but in Rust 40 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is OVNI abduction but in Rust located?
A region is not published by OVNI abduction but in Rust. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 93.70.101.249:28015.
How to join
How do I join OVNI abduction but in Rust?
To connect directly, open Rust's console with F1 and type client.connect 93.70.101.249:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.