Headshot Achievements Server
Online 93.99.7.63:28125 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:01 UTC25d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Headshot Achievements Server rank against other Rust servers?
By player hours over the last seven days, Headshot Achievements Server places at #15,388, within the top 70% of ranked servers.
How busy is Headshot Achievements Server?
Of its 10 slots, Headshot Achievements Server is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Headshot Achievements Server mean?
The game's server browser reads the tags Headshot Achievements Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): Game build: 166586; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Headshot Achievements Server?
Headshot Achievements Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Headshot Achievements Server?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 21 hours in.
What is the wipe schedule on Headshot Achievements Server?
The record holds too few of Headshot Achievements Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 8 hours ago.
Map and rules
Which map does Headshot Achievements Server run?
A procedural map of size 4,500 from seed 3, generated by the game, is in use on Headshot Achievements Server. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Headshot Achievements Server?
Nothing in Headshot Achievements Server's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Headshot Achievements Server run?
On Windows, Headshot Achievements Server runs Rust network protocol 2634 and build 166586. Steam updates your game automatically, but you need the same protocol to join.
Does Headshot Achievements Server run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 28. Entities peaked at 118,901, including buildings, deployables and everything else. Up to 4,420 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Headshot Achievements Server online, and how reliable is it?
Headshot Achievements Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 5 days 10 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 2 October 2026.
Where is Headshot Achievements Server located?
Nothing published by Headshot Achievements Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 93.99.7.63:28125 is where it lives.
Getting in
How do I join Headshot Achievements Server?
Open the console with F1 in Rust and enter client.connect 93.99.7.63:28125. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.