DEAD SIGNAL
Offline 94.103.173.70:27036 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DEAD SIGNAL rank against other Rust servers?
By player hours over the last seven days, DEAD SIGNAL places at #15,975, within the top 71% of ranked servers.
How busy is DEAD SIGNAL?
At this count DEAD SIGNAL is offline, with its last sighting 24 days 7 hours ago.
Tags
What do the server tags on DEAD SIGNAL mean?
The game's server browser reads the tags DEAD SIGNAL publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DEAD SIGNAL?
DEAD SIGNAL appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on DEAD SIGNAL?
Too few wipes are on record for DEAD SIGNAL to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days ago, that is how long the current world has stood.
Map and rules
Which map does DEAD SIGNAL run?
The map on DEAD SIGNAL is procedural, made by the game.
What are the rules and settings on DEAD SIGNAL?
Nothing in DEAD SIGNAL's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does DEAD SIGNAL run?
Rust network protocol 2634 and build 166652 on Linux is what DEAD SIGNAL uses. Steam updates your game automatically, but you need the same protocol to join.
Is DEAD SIGNAL online, and how reliable is it?
We last saw DEAD SIGNAL 24 days 7 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 3 October 2026, Rust Population saw it for the first time.
Where is DEAD SIGNAL located?
A region is not published by DEAD SIGNAL. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 94.103.173.70:27036.
Getting in
How do I join DEAD SIGNAL?
Open the console with F1 in Rust and enter client.connect 94.103.173.70:27036. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.